A fast-paced arcade game where you control a samurai whose dash is both an attack and a movement ability. Chaining dashes builds combos, while mistiming one breaks the streak.
Highlights
Designed the gameplay and enemies around dashing as the sole movement and attack mechanic.
Created the game's pixel-art assets in Aseprite.
Composed the soundtrack in Famitracker using the Hirajoshi scale.
Delivered the web build in four days as a solo developer.